﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace AwesomeGame.Weapons
{
    public interface IProjectile
    {
        Guid Id { get; set; }
        bool IsDeadly { get; set; }
        Vector2 Position { get; set; }
        long OwnerId { get; set; }
        TimeSpan LastTeleport { get; set; }

        void Update(GameTime gameTime);
        void Draw(GameTime gameTime);
    }
}
